Next, pay the play cost of that Digimon card. Players can play Digimon cards from their hand to their battle area.įirst, place the Digimon card you want to play in the battle area unsuspended. (After all effects are resolved, your opponent's turn begins. if the memory counter lands on a number greater than 0 on your opponent's side due to costs or other effects, your turn ends and it becomes your opponent's turn.During this phase, players can perform as many of the following actions as they like, in any order:.It's possible for a Digimon to perform an attack on the same turn they were moved to the battle area.Moving Digimon from the breeding area to the battle area is not considered to be playing the Digimon, so On Play effects won't activate.Digimon that are level 2 or lower can't enter the battle area.A Digimon can be moved from the breeding area to the battle area once they have digivolved into a level 3 or higher Digimon.Move a Digimon out of the Breeding Area.Flip one card face up from the top of the Digi-Egg deck and place it in the breeding area. Can only be done when there are no Digimon in the Breeding Area.Players can do only one of the following:.If a player can't draw because there are no cards left in their deck, that player loses the game.The player who goes first does not draw during the Draw Phase of their first turn.Gameplay consists of the following four phases, starting with the player who goes first. Returning a suspended card to the unsuspended state is called unsuspending, changing an unsuspended card to the suspended state is called suspending. After performing an action such as attacking or blocking, they are rotated sideways to show they are in the suspended state. For example, you won't be able to play a card with a memory cost of 13 unless you have at least 3 memory.ĭigimon that are played are typically placed upright in the unsuspended state. To pay a memory cost exceeding 10, you must be able to move the memory counter that many spaces. Neither player can have more than 10 memory. For example, to pay a memory cost of 3, you would need to move your memory counter 3 spaces to the right.ĭuring your turn, if the memory counter lands on a number greater than 0 on your opponent's side of the Memory Gauge due to costs or other effects, your turn ends and it becomes your opponent's turn after all other cards and effects resolve. This game uses a Memory Gauge (memory) system to pay the memory costs of cards. Place the counter on the number 0 on the Memory Gauge.(Rock-Paper-Scissors/Coin Toss/Dice Roll) Winner must always go first. Determine who goes first by any random method.Put 5 cards from the top of your deck into your Security Stack without looking at them.Shuffle your Digi-Egg deck, then place it in the Digi-Egg Zone.Shuffle your deck, then place it in the Deck Zone.A single gauge is shared between opponents. ![]()
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